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Modification de l'interface Tile. Désormais Tile sera une classe qui servira à tester les différentes conditions des if de la classe Game. Grâce à la classe Tile, les conditions if comprenant un this._board.TileAt verront leur écriture simplifié dans la classe Game. |
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| private validatePositionIsEmpty(x: number, y: number) { | ||
| if (this._board.TileAt(x, y).Symbol != emptyPlay) { |
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Création d'une méthode isNotEmpty dans la classe Tile
| return ( | ||
| this._board.TileAt(row, firstColumn)!.Symbol != emptyPlay && | ||
| this._board.TileAt(row, secondColumn)!.Symbol != emptyPlay && | ||
| this._board.TileAt(row, thirdColumn)!.Symbol != emptyPlay |
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Utilisation de la méthode isNotEmpty pour les 3 conditions du return
| this._board.TileAt(row, firstColumn)!.Symbol == | ||
| this._board.TileAt(row, secondColumn)!.Symbol && | ||
| this._board.TileAt(row, thirdColumn)!.Symbol == this._board.TileAt(row, secondColumn)!.Symbol | ||
| ); |
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Création d'une méthode hasSameSymbolAs dans la classe Tile
| //@ts-ignore | ||
| const tile: Tile = { X: x, Y: y, Symbol: symbol }; | ||
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| this._plays.find((t: Tile) => t.X == x && t.Y == y)!.Symbol = symbol; |
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Création d'une méthode hasSameCoordinatesAs et UpdateSymbol dans la classe Tile
+ Création d'une méthode isNotEmpty dans la classe Tile + Utilisation de la méthode isNotEmpty pour les 3 conditions du return + Création d'une méthode hasSameSymbolAs dans la classe Tile + Création d'une méthode hasSameCoordinatesAs et UpdateSymbol dans la classe Tile
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